The 25-year old creator of the online phenomenon, We’re Not Really Strangers, is always seeking new ways to foster communication.When she isn’t modelling – Odiney is signed to New York talent agency The Society alongside stars like Kendall Jenner and Adut Akech – she is working on her thriving … Zabavnu igru je kreirao model i fotograf Koreen Odiney 2018. godine, a prepoznatljivi crveno-beli motivi sa karata postali su sinonim za negovanje novih načina razvijanja promišljene komunikacije. yuqian_chen7. En ce début d'année, la maison italienne Valentino a choisi de collaborer avec Koreen, la créatrice du jeu de cartes We're Not Really Strangers. Koreen | We're Not Really Strangers from Short Story Long on Podchaser, aired Wednesday, 26th February 2020. That’s such a good question. My girlfriends and I talk about it all the time like, ‘Before we had these boyfriends that like treat us great and were a little more broke, we spent so much time together, and it was awesome.‘. How do you think WNRS can help improve people’s relationships considering the fast-paced and technology-driven world we live in now? Koreen werenotreallystrangers.com. In partnership with Bumble, a custom dating-specific expansion pack of Odiney’s “We’re Not Really Strangers” – the purpose driven game for fostering meaningful connections – will be available in-app for users until November 10. I didn’t know that then. What do I have to give our relationship? You may shop from a selection of six different packs, including the newest Self-Reflection Kit, at We’re Not Really Strangers’ web store. “A few of my friends were like, ‘You should probably think of a better name.’ And then, one day I photographed a complete stranger in downtown [L.A.], and after our interview he was like, ‘I like what you’re doing. I have that routine answer like, “Good.” That definitely happens to me even though I’m a big proponent of asking, “How are you, really?” But I think in normal quick interactions, I’m not in a place to be vulnerable. I know some of this sounds cheesy, but this is still my baby and still something I’m trying to prove to myself that I can do, and that I can make it happen and I can make this a business. I feel very similarly. 2021 Hypebeast Limited. C’est l’innovation qui fait parler en ce début de semaine. … Pulling questions from the videos of people playing “We’re Not Really Strangers” and from the cards posted throughout the Instagram account, Odiney got a little vulnerable with us. How often do you tell people how you really are when you’re asked how are you? I hope it can be an invitation for people to connect to other than just Wi-Fi – a way to practice being present with one another, phones put to the side. All Rights Reserved. The name, the product, this thing, but it’s also the mission statement. 「We’re Not Really Strangers」を始めたきっかけは、彼女が最初にハマった写真。10代の頃は、フォトグラファーになることを夢見て、LAのストリートでポートレート撮影をスタート。ニューヨーク大学芸術学部に合格するも、高過ぎる授業料がネックに。 You put it perfectly, ’cause I have the best boy…I would genuinely say I got the best boyfriend in the world and work is picking up so [I’m] going back to those times where you’re just hanging out and waking up at 1PM together, just hanging out the whole day. During her free time between bookings, Koreen would take photos of people she didn’t know and interview them at the same time to get to know their story. We spoke to Koreen to learn more about her passion for photography, WNRS‘ mission, her hopes for her brand’s future and more. That’s the short answer. Inspired by introspection and a quest to develop meaningful dialogue, the game features 25 cards with questions reflecting the shared values of both brands. “I wanted to create something that was not only a deck cards with questions, but an experience that was fun. 2,' Is Here, Levi’s and Awake NY Rework Vintage Jeans and Denim Jacket, Felt Drops Butterfly-Embroidered FW20 Collection, Score Rare IKEA Furniture at Upcoming Archive Sale of Vintage Homeware. Can you tell us a little bit about yourself and your career journey that ultimately led you to create We’re Not Really Strangers? The Best Card Games To Get You In Your Feelings | FIB, A Gift Guide for Long Distance Love This Holiday Season. Così iniziò a porgere le sue domande ad amici, insegnanti e infine … The experiments include the exposure of humans to many … We're Not Really Strangers- 3. There are over 150 carefully crafted questions, ranging from levels one to three. An interview with Koreen Odiney, founder and soul of the global phenomenon We're Not Really Strangers, that has now teamed up with Maison Valentino for a … We chatted for a while and when we wrapped up the conversation, he predicted that I would someday write a book based on my conversations called We’re Not Really Strangers. Strategically designed to help spark sincere emotional dialogue between players, the card deck … Required fields are marked *. 3.4m Followers, 107 Following, 703 Posts - See Instagram photos and videos from We’re Not Really Strangers (@werenotreallystrangers) Can you walk us through the design process? So, in this moment, I’m sitting on the ground and picking product shots of this thing I’m really passionate about with cool people I admire and I feel very myself. I know that sounds crazy, but the product shots on my website are Photoshopped pictures, and I feel very myself in this moment. My personal questions and conversations are what inspire each card. How does your passion for photography complement the mission of WNRS? I’ve always been passionate about photography and asking questions during interviews with whoever I was photographing. ... From the WNRS website - 'Koreen created the WNRS card game with the intention of empowering meaningful connections with others. Stay updated on the latest news with our carefully curated newsletters. At least for myself, I don’t want to break into vulnerability with someone that is not prepared for it. The purpose-driven card game, “We’re Not Really Strangers” (WNRS), is all about building meaningful connections. She’d eventually begin to share the photos and exchanges on her own Instagram account with the handle @chickenandwaffles, but it never really felt like enough. It doesn’t mean you have to earn it over years and years. OTHER SETS BY THIS CREATOR. I feel like that means that we’re not really strangers. So I kept taking pictures, and in my free time I would park in different parts of L.A. and walk for hours and talk to strangers for hours and hours. Sada se kartaška igra naše generacije spaja sa svetom mode, najavljujući saradnju „We’re Not Really Strangers“ i modne kuće Valentino.. a custom dating-specific expansion pack of Odiney’s “We’re Not Really Strangers”, Click to email this to a friend (Opens in new window), Click to share on Facebook (Opens in new window), Click to share on Pinterest (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on Tumblr (Opens in new window), Click to share on Twitter (Opens in new window). I’ve learned that imperfections are lovable. Koreen is a model and artist based in L.A. who created the We are Not Really Strangers platform with the intention of empowering meaningful connections with others in everyday life, as well as strengthening the relationship with oneself through positive messages. A card game for meaningful connections. “Following photographing people and asking them questions about their experiences in heartbreak, I found myself getting lost in those interviews and really enjoying it. “I would go out on the streets and interview people and ask if they ever got over their first love,” said We’re Not Really Strangers founder, Koreen Odiney. 46 terms. How to play Create Room. Even at the beginning of our phone call now, you guys were like, ‘How are you?’ I’m not going into a deep answer. Chances are you’ve come across the red and white question cards of We’re Not Really Strangers on social media. However, her true calling has always been photojournalism. We're not really strangers. So, we decided to try it out with her. Proving to myself that I can really flourish on the business end is it. At that time, it didn’t look like the Instagram and card game that WNRS is now, but that planted the seed and empowered me to move forward with this mission. It’s really been a journey of pain, heartbreak, and Bob Dylan songs [laughs], and all this stuff that helped me understand myself in that way allowed me to understand others better. Over the past week, Maison Valentino has rolled out a partnership with We're Not Really Strangers, an independent platform by LA-based model and artist Koreen. Mental health is really important and now more than ever we really need those positive messages. My camera became my gateway to approach strangers, which led to my first serendipitous encounter, sparking the idea for WNRS. That’s such a good point. I was seeking perspective on what I was feeling and going through, and that is exactly what I got – I began healing. Strategically designed to help spark sincere emotional dialogue between players, the card deck features different levels of thought-provoking questions. Known for its red and white game cards featuring thought-provoking questions, Koreen ‘s We’re Not Really Strangers has unveiled a brand new pack. Da teenager racconta di aver sofferto di ansia e depressione , e questo la portava spesso a porgere domande a sua madre, che però, rispondeva in ebraico. We’re Not Really Strangers لعبة بطاقات فريدة تعاون بين فالنتينو وWe’re Not Really Strangers لإطلاق لعبة بطاقات فريدة الخميس,21 كانون الثاني (يناير) 2021 - 15:56 [It] can make you cry, but can make you laugh and can change you at the end of it. She built the WNRS platform to bring more meaningful connections to everyday life. Yeah! Even being on a set where I usually am the model, because I modeled as well before the game really was taking off, I never felt myself in those moments of modeling ‘cause I just don’t feel like that is my calling or the thing I’m most passionate about. By learning more about ourselves, people can show up better for others. This meaningful table activity is the brainchild of Koreen, a model and artist based in Los Angeles. En ce début d'année, la maison italienne Valentino a choisi de collaborer avec Koreen, la créatrice du jeu de cartes We're Not Really Strangers. TCOLE BPOC Criminal Investigations. Numerous experiments performed on human test subjects in the United States have been considered unethical, as they were performed illegally or without the knowledge, consent, or informed consent of the test subjects.Such tests have occurred throughout American history, but particularly in the 20th century. La maison de couture Valentino s’associe à We’re Not Really Strangers pour lancer un jeu de cartes d’un nouveau genre. It can feel easy. I think my perception of love [now] is that it can be easy, you know? Koreen Odiney sees the world a little differently. Learn how your comment data is processed. You know what’s funny? Le domande, a volte, servono più delle risposte. Empower meaningful connections with your sister (and friends) with this thought-provoking card game. “It was at that moment where I realized I wanted to find a way to make it easier for people to start having deeper and more vulnerable conversations,” Koreen told HYPEBAE. I have one more question, but it’s not from the game. Read on for our full interview. Three carefully crafted levels of questions and wildcards that allow you to deepen your existing relationships and create new ones. 32 We're Not Really Strangers Card Game . What can love give me, whether it be validation or whatever? Mental health is really important and now more than ever we really need those positive You’ve been able to build a large community online, especially on Instagram. Featuring pastel workwear and loungewear essentials. Even if you're not a devoted follower of the cult-Instagram account, We're Not Really Strangers, you are sure to have seen its thought-provoking, meaningful, conversation-starting card game on your feed at some point.Created by model and photographer Koreen Odiney in 2018, the card's signature and distinctive red and white motif has become synonymous with fostering … It’s not the right place for that. All of it has shaped my creativity, and I feel like I was really able to use the pain and channel that into art. Si elle tient à être claire sur le fait qu’elle n’est en fait ni psychologue, ni professionnelle de la santé mentale, Koreen Odiney se passionne pour l’étude des comportements humains, et pour le fait d’aider les autres à se sentir moins seuls. 194 terms. I see WNRS as a global movement. This is taking me to a very personal place. Name: Create Room. The game can make you cry and laugh, and can change you at the end of it. We're Not Really Strangers on Vimeo Product Life was visually a huge inspiration. This meaningful table activity is the brainchild of Koreen, a model and artist based in Los Angeles. Are We Strangers? However, following her first serious heartbreak at age 16, her interviews served an actual purpose. In high school, I was scouted at a Starbucks to work as a model, which I used to help fund my love for photojournalism. The tool is intended for you to make connections with yourself. Inspired by introspection and a quest to … 41 terms. Years later, I finally put it out as a game.”. Each day I ask myself, “How do we best connect people with others around them and with themselves?” and pursue that answer. Name: Room Code: Join Room. Now, since I live with my boyfriend, I don’t really have that. Thus, WNRS was born. We're not really strangers is more than just a game. Obviously, he helped shape my career and the trajectory and also my “why,” you know? Coupled with a simple yet distinctive aesthetic, it is not surprising that WNRS has quickly become a viral Instagram movement, with thousands of followers often re-sharing and reacting to its posts. Admittedly, she would always have her camera around her neck, since a child, and administer mock interviews. I would tell my 16-year-old self to embrace the heartbreak ‘cause it’s going to give richness to the rest of your life. $25.00 SHOP NOW. I was very passionate about photography at an early age, so much so that I was placed on the yearbook committee in high school. Koreen is a model and artist based in L.A. She created the WNRS card game with the intention of empowering meaningful connections with others. Equipped with a proper name, a chance meeting during a solo brainstorming session at a Los Angeles cafe added another step towards the then unknown end goal. From that point on, I continued to use my camera as a passport to ask anyone anything. It was at that moment where I realized I wanted to find a way to make it easier for people to start having deeper and more vulnerable conversations. I kind of miss girl sleepovers, girl time, you know? Vulnerability should be earned, even in a moment. The purpose-driven card game, “We’re Not Really Strangers” (WNRS), is all about building meaningful connections. Her ever-evolving photo project became a means of connecting with people in a deeper level. The intention of it is to empower meaningful connections. A big reason I wanted this game to exist as a physical deck of cards was to allow us to revisit a time where connections weren’t interfered with notifications. I’m usually very indecisive, but the red and white color scheme along with the Helvetica font was something I decided early on (after switching from Gotham) and I never looked back since. After years of asking questions to strangers and friends, I brought together all of my knowledge and created the first iteration in 2018. She’d write her questions on index cards for them to read as she filmed it. Creating new content each day does feel daunting at times, but what helps me is staying present and finding the lesson(s) every day. Crédit : We’re Not Really Strangers. The stranger and her shared what they were both working on – him, a documentary he was editing and her, a deck. We set up a public installation on the beach and invited random strangers walking by to play the WNRS card game. People always ask, what’s your “why” and what you’re doing. Is there any specific feeling that you miss right now? It's "a movement empowering connections between people" as founder Koreen Odiney herself has called it. This was the spark that started her Instagram account @werenotreallystangers, the visualization of our inner, most vulnerable thoughts staring back at 827,000+ of us from the timeline. En ce début d'année, la maison italienne Valentino a choisi de collaborer avec Koreen, la créatrice du jeu de cartes We're Not Really Strangers. We recently came out with a new edition, the Self-Reflection Kit. Before, I felt like, what can I get out of love? Chances are you’ve come across the red and white question cards of We’re Not Really Strangers on social media. share. “My camera gave me an excuse to talk to people. grayson_wayne115. About. I don’t feel like I have to put a mask on. After one of Koreen’s spontaneous shoots in 2014 with a man she spotted reading poetry on the street, that person predicted she would write a book, titled We’re Not Really Strangers, based on these conversations. WNRS has evolved since, so while I’m not regularly photographing strangers, I am still asking those questions to get people around me to open up and share their experiences and feelings. Get the latest news in women's streetwear, fashion and more. Shop: We’re Not Really Strangers Card Game, $30 Credit: Urban Outfitters. As a teenager, she tells of having suffered from anxiety and depression , and this often led her to ask questions to her mother, who, however, answered in Hebrew. This especially applies to everyone stuck in quarantine right now and human connection is now more important than ever. So, with people who have earned my vulnerability, I’m very open and transparent. grayson_wayne115. Founder of We’re Not Really Strangers, the account of more than 3 million followers, Koreen is a 25-year-old Israeli girl who grew up in Los Angeles. It’s really inspired me to this day, the different heartbreaks and relationships that I’ve had with people. Your cards have a distinct look. Not weird at all. Eventually, Odiney reached out to him, asking his thoughts on filming strangers asking each other questions she used during years of interviews. I love it so much. I couldn’t just go up to anyone and ask: “Tell me the last time you cried.” But with my camera, I was able to do so. 96 terms. What do you hope to achieve with your brand in the long run? Because your whole concept was birthed from a place of heartbreak following your first love, how has your view on love changed from 16-year-old you, talking to strangers about their heartbreaks, to now that you’ve turned it into your passion and work? Imagine a 16-year-old that you don’t know pulling up on you, soft spoken and bright eyed, with a camera around her neck, posing an intimate question. Post was not sent - check your email addresses! The one-off shopping event will feature over 100 pieces by the homegoods giant. There are a lot of “question” games out there, but I wanted ours to be more than that. When I was walking to my car after finishing up a modeling job in 2014, there was a man sitting reading poetry who I approached to photograph and interview. Do you feel any pressure when it comes to producing content every day? And on days it doesn’t, that’s okay too. I wanted to create something that was more than a deck of cards with questions. The red and white bold lettering felt timeless. How did you and your team come up with the cards’ thought-provoking questions? Level one is “Perception,” level two is “Connection” and level three is “Reflection.” The only way to “win” is through open dialogue and to deliver honest responses to each question in the game. I also think vulnerability should be earned, even in a moment.